| enum EnvironmentsEnvironment type, which determines rendering method.Public variables Home | For a single listener or a few listeners close to each other on the center with speakers placed around in a cuboid.
Symmetric engine: balance-based.
Asymmetric engine: hybrid distance-based. | Studio | For a single listener in the center with speakers placed around in a sphere.
Symmetric engine: balance-based.
Asymmetric engine: hybrid directional. | Theatre | For many listeners. Viewers at the sides or the back of the room will also experience 3D audio, unlike in Studio or Home environments, but this will reduce the overall effect quality, even on the center.
Symmetric engine: balance-based.
Asymmetric engine: directional. |
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